Wrastor
The Wind's Fury • Frame data and knockback info
Rivals of Aether runs at 60 frames per second, and natively at 512×960px resolution. Throughout this document and site, these frames and pixels are used as units of time and distance, respectively.
Character Properties Copied to clipboard
Hurtbox Copied to clipboard
| Idle | Crouch | Hitstun |
|---|---|---|
| 42 × 59 | 42 × 36 | 42 × 59 |
Measured in pixels

Effective Weight Copied to clipboard
| Knockback Adjust | Air Friction | Hitstun Gravity Accel | Max Fall Speed |
|---|---|---|---|
| 1.2 | 0.05 px/f2 | 0.45 px/f2 | 8 px/f |
Grounded Movement Copied to clipboard
| Initial Dash Time | Initial Dash Speed | Run Speed | Run Stop Time | Run Turn Time | Run Turn Accel | Walk Speed | Walk Accel | Ground Friction | Waveland Time | Waveland Friction | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | 16 frames | 5.5 px/f | 5.5 px/f | 4 frames | 10 frames | 1.5 px/f2 | 3 px/f | 0.2 px/f2 | 0.63 px/f2 | 7 frames | 0.07 px/f2 |
| In Slip | 8 px/f | 8 px/f | 6 frames | 2.25 px/f2 | 6 px/f | 0.4 px/f2 |
Aerial Movement Copied to clipboard
| Air Acceleration | Max Air Speed | Max Jump Horizontal Speed | Shorthop Speed | Fullhop Speed | Double Jump Speed | Gravity Acceleration | Fastfall Speed | Land Time | Vertical Walljump Speed | Horizontal Walljump Speed | Pratfall Adjust | Pratfall Land Time |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.36 px/f2 | 5 px/f | 8 px/f | 4 px/f | 7.6 px/f | 8 / 7 / 6 px/f | 0.3 px/f2 | 11 px/f | 4 frames | 8 px/f | 6 px/f | 0.4 | 24 frames |
Slipstream increases Max Air Speed to 7.
Dodges Copied to clipboard
All characters share the same universal dodge frame data. However, the travel speed of rolls and airdodge vary across the cast, affecting distance.
| Airdodge Speed | Roll Speed | Roll Body Distance | Tech Roll Speed | Tech Roll Body Distance | 7.5 px/f | 9.5 px/f | 136.5 px | 8 px/f | 116 px |
|---|
Normal Attacks Copied to clipboard
Jab Copied to clipboard
| Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jab 1 | 4 | 5-6 | 18 | Jab 2:
Endlag
7-16,
17-18 Tilts: Endlag 7-18 | 25 | 3% | 361° | 6 | 4 | 0.00 | 1× | 1 | 4 | 0.00 | 2 | True | None |
| Jab 2 | 5 | 18-19 (Soonest) | 16 | Jab 3:
Endlag
8-14,
15-16 Tilts: Endlag 8-16 | 36 (Soonest) | 5% | 361° | 6 | 4 | 0.00 | 1× | 5 | 0.00 | 1 | True | None | |
| Jab 3 | 5 | 32-33 (Soonest) | 17 | ? (Soonest) | 6% | 85° | 6 | 9 | 0.60 | 1× | 10 | 0.15 | 3 | True | Standard |
Jab combos have varying startup depending on when the attack is input. A jab input within the final 2 frames of the cancel window will not begin its startup until after the remaining frames of endlag are completed.

Dash Attack Copied to clipboard
| Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ground | 6 | 7-18 | 15 /
23 | Jump (On Hit):
Endlag
9-15 | 42 | 6% | 65° | 6 | 7 | 0.50 | 0.85× | 5 | 0.00 | 2 | True | Standard | Continues off ledges, transitioning into Dash Attack (Air). |
| Air | 7-18 | 3 /
8 | 27 | 6% | 65° | 6 | 7 | 0.50 | 0.85× | 5 | 0.00 | 2 | True | Standard | Landing transitions into Dash Attack (Ground). |

Forward Tilt Copied to clipboard
| Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Untechable | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit 1-2 | 9 | 10-11, 14-15 | 3% | 40° | 9 | 4 | 0.00 | 1× | True | 5 | 0.20 | 2 | True | Standard | ||||
| Hit 3 | 18-19 | 14 /
21 | Jump (On Any Hit):
Last Active Frame + Endlag | 41 | 3% | 80° | 0 | 9 | 0.50 | 1× | 8 | 0.20 | 2 | True | Standard | Whiff endlag jump-cancellable if Hit 1/2 hit an object. |

Up Tilt Copied to clipboard
| Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Front | 14 | 15-18 | 12 /
18 | Jump (On Hit) | 41 | 8% | 65° | 0 | 6 | 0.60 | 0.8× | 7 | 0.60 | 1 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. |
| Above | 15-18 | Jump (On Hit) | 8% | 361° | 0 | 8 | 1.00 | 0.8× | 8 | 0.80 | 2 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. | |||
| Spike | 15-16 | Jump (On Hit) | 10% | 270° | 0 | 8 | 0.60 | 1× | 10 | 0.75 | 3 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. |

Down Tilt Copied to clipboard
| Startup | Active | Endlag | Cancellable | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 7-9 | 16 /
24 | Jump (On Hit) | 34 | 7% | 75° | 6 | 6 | 0.50 | 1× | 7 | 0.25 | 2 | 1 | True | Standard | Remaining active frames + endlag jump-cancellable on hit. |

Aerial Attacks Copied to clipboard
Neutral Air Copied to clipboard
| Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit 1 | 4 | 5-7 | 4 / 6 | 4% | 30° | 6 | 7 | 0.20 | 0.7× | 6 | 0.20 | 2 | True | Standard | ||
| Hit 2 | 16-27 | 10 /
15 | 43 | 4 / 6 | 4% | 40° | 6 | 8-3 (linear) | 0.60 | 0.8× | 8 | 0.70 | 1 | True | Standard |

Forward Air Copied to clipboard
| Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Inside | 8 | 9-11 | 4 / 6 | 7% | 60° | 6 | 7 | 0.60 | 0.85× | 6 | 0.15 | 6 | True | Standard | ||
| Outside | 9-11 | 4 / 6 | 5% | 40° | 6 | 7 | 0.40 | 0.85× | 6 | 0.15 | 2 | True | Standard | |||
| Late | 12-14 | 10 /
15 | 30 | 4 / 6 | 5% | 361° | 6 | 5 | 0.50 | 0.85× | 5 | 0.50 | 1 | True | Standard |

Back Air Copied to clipboard
| Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Early | 5 | 6-7 | 4 / 6 | 6% | 115° | 6 | 5 | 0.80 | 0.8× | 6 | 0.25 | 2 | True | Standard | ||
| Late | 8-15 | 9 /
14 | 30 | 4 / 6 | 5% | 115° | 6 | 5 | 0.60 | 0.8× | 6 | 0.25 | 2 | True | Standard |

Up Air Copied to clipboard
| Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit 1 | 8 | 9-10 | 4 / 6 | 7% | 75° | 6 | 8 | 0.40 | 0.9× | 7 | 0.10 | 2 | True | Standard | ||
| Hit 2 | 9-11 | 4 / 6 | 5% | 75° | 6 | 6 | 0.40 | 0.9× | 6 | 0.10 | 1 | True | Standard | |||
| Hit 3 | 12-14 | 14 /
21 | 36 | 4 / 6 | 5% | 105° | 6 | 8 | 0.35 | 0.9× | 6 | 0.10 | 1 | True | Standard |

Down Air Copied to clipboard
| Startup | Active | Endlag | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Moves Kragg/SK Rocks | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 8 | 9-11 | 6 / 9 | 7% | 361° | 4 | 7 | 0.50 | 0.75× | 8 | 0.40 | 1 | True | Standard | True | |||
| Spike | 12-14 | 9 /
15 | 30 | 6 / 9 | 6% | -50° | 0 | 3 | 0.75 | 1× | 4 | 0.20 | 2 | True | Standard |

Strong Attacks Copied to clipboard
Forward Strong Copied to clipboard
| Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sour | 13 | 14-17 | Grounded: 37 Airborne: 28 / 42 | Grounded:
55 Airborne: 60 | 7% | 361° | 0 | 6 | 1.00 | 1× | 6 | 0.35 | 1 | True | Standard | Landing after f51 will put Wrastor into 4 frames of whiff landing lag. |
| Sweet | 14-15 | 12% | 45° | 0 | 8 | 1.20 | 1× | 10 | 0.75 | 5 | True | Standard |

Up Strong Copied to clipboard
| Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sour | 16 | 17-20 | Grounded: 37 Airborne: 28 / 42 | Grounded:
58 Airborne: 63 | 7% | 85° | 6 | 6 | 1.00 | 1× | 6 | 0.35 | 1 | True | Standard | Landing after f54 will put Wrastor into 4 frames of whiff landing lag. |
| Sweet | 17-18 | 10% | 90° | 6 | 7 | 1.25 | 1× | 10 | 0.75 | 5 | True | Standard |

Down Strong Copied to clipboard
| Startup | Active | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 12- (Not active during hitpause) | Hit:
11 | Jump/Up Special:
35- | On Landing: 21 | 20 | 8% | 270° | 6 | 6 | 0.60 | 1× | 7 | 0.40 | 1 | True | Standard |

Special Attacks Copied to clipboard
Neutral Special Copied to clipboard
Tornado Copied to clipboard
| Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | ASDI Modifier | Hit Lockout | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bottom | 7 | 8-14, 16-22, 24-30, 32-38, 40 [ 40-46, 48-54, 56-60 ] | 1% | 90° | 0 | 7 | 0.20 | 1× | 3 | 0.10 | 1.8× | 6 | 1 | True | Standard | True | ||
| Front/Behind | 12-18, 20-26, 28-34, 36-40 [ 36-42, 44-50, 52-58, 60 ] | 1% | map[angle:125 hitbox:Front]° / map[angle:55 hitbox:Behind]° | 0 | 6 | 0.10 | 1× | 3 | 0.10 | 1.8× | 6 | 1 | True | Standard | True | |||
| Final Hit | 1 | 42-44
(Soonest) 62-64 (Latest) | 20 | 65-85 (In Pratfall) | 3% | 90° | 0 | 4 | 0.55 | 1× | 3 | 0.30 | 4 | 1 | True | Standard |
On releasing special, any active hitboxes will be interrupted immediately and a single frame of startup will begin before the final hits become active.

Side Special Copied to clipboard
Slipstream Copied to clipboard
| Startup | Active | Endlag | FAF | Lifetime | Cooldown | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 8- | 14 | 22 | 300f (8-309) | 300 | 5% | 90° | 0 | 6 | 0.00 | 0.1× | 1 | 6 | 0.00 | 3 | True | Standard |
Deals no hitstun against crouching opponents, allowing inputs to be queued for post-hitpause. Slipstream height is 40px tall. A 300 frame cooldown applies frame 2 of startup, meaning interrupting Wrastor before Slipstream is thrown will place it on cooldown. This 300 frame cooldown reapplies on the frame slipstream is thrown. If Wrastor's slipstream is destroyed by a physical attack or parried the 300 frame cooldown apply again.

Up Special Copied to clipboard
| Startup | Active | Endlag | FAF | Damage | Angle | Angle Flipper | Knockback | Hitstun | Force Flinch | Hitpause | Priority | Kills Projectiles | Parry Stun | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sweet | 4 | 5 | 10% | 45° | 2 | 9 | 1.15 | 1× | 1 | 10 | 0.75 | 1 | False | Standard | Wrastor is always able to b-reverse his up-special during or after the sweetspot hitbox to change which direction he travels. | ||
| Rising | 7-10 | 7% | 75° | 6 | 7 | 0.50 | 1× | 5 | 0.25 | 1 | False | Standard | |||||
| Peak | 11-13 | 19 | 33 (In Pratfall) | 7% | 90° | 6 | 6 | 0.50 | 1× | 5 | 0.00 | 1 | False | Standard |

Down Special Copied to clipboard
| Startup | Active | Refresh | Endlag | Cancellable | FAF | Landing Lag | Damage | Angle | Angle Flipper | Knockback | Hitstun | Hitpause | Priority | Kills Projectiles | Parry Stun | Cannot Galaxy | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit 1 (Grounded) | 16 | 17-34 | Grounded: 28 Airborne: 15 Breaking Object: 8 | Grounded:
63 Airborne: 50 | 4% | 45° | 0 | 6 | 0.20 | 1× | 6 | 0.00 | 1 | True | Standard | True | ||||
| Hit 1 (Airborne) | 16 | 17-34 | Airborne:
21 Breaking Object: 8 | Walljump:
36- | Grounded:
46-65 Airborne: 56 | During Active/1st Frame Endlag: 30 During Remaining Endlag: 10 | 4% | 45° | 0 | 6 | 0.20 | 1× | 6 | 0.00 | 1 | True | Standard | True | Landing on the 2nd frame of endlag causes Wrastor to slide forward slightly, which is referred to as a 'Perfect Height' Down Special. | |
| Hit 2 | (Hit 1 Must Connect) | On Hit: 1-23 | Jumps:
On Hit | 6 | 30 | 6% | 90° | 6 | 10 | 0.20 | 1.2× | 20 | 0.00 | 5 | True | Standard |
